API Reference
Middleware API
createSagaMiddleware(options)
Creates a Redux middleware and connects the Sagas to the Redux Store
options: Object- A list of options to pass to the middleware. Currently supported options are:context: Object- initial value of the saga's context.sagaMonitor: SagaMonitor - If a Saga Monitor is provided, the middleware will deliver monitoring events to the monitor.onError: (error: Error, { sagaStack: string })- if provided, the middleware will call it with uncaught errors from Sagas. useful for sending uncaught exceptions to error tracking services.effectMiddlewares: Function [] - allows you to intercept any effect, resolve it on your own and pass to the next middleware. See this section for a detailed examplechannel: If provided, the middleware will use this channel instead of the defaultstdChannel()for
takeandputeffects.
Example
Below we will create a function configureStore which will enhance the Store with a new method runSaga. Then in our main module, we will use the method to start the root Saga of the application.
configureStore.js
import createSagaMiddleware from 'redux-saga'
import reducer from './path/to/reducer'
export default function configureStore(initialState) {
  // Note: passing middleware as the last argument to createStore requires redux@>=3.1.0
  const sagaMiddleware = createSagaMiddleware()
  return {
    ...createStore(reducer, initialState, applyMiddleware(/* other middleware, */sagaMiddleware)),
    runSaga: sagaMiddleware.run
  }
}
main.js
import configureStore from './configureStore'
import rootSaga from './sagas'
// ... other imports
const store = configureStore()
store.runSaga(rootSaga)
Notes
See below for more information on the sagaMiddleware.run method.
middleware.run(saga, ...args)
Dynamically run saga. Can be used to run Sagas only after the applyMiddleware phase.
saga: Function: a Generator functionargs: Array<any>: arguments to be provided tosaga
The method returns a Task descriptor.
Notes
saga must be a function which returns a Generator Object. The middleware will then iterate over the Generator and execute all yielded Effects.
saga may also start other sagas using the various Effects provided by the library. The iteration process described below is also applied to all child sagas.
In the first iteration, the middleware invokes the next() method to retrieve the next Effect. The middleware then executes the yielded Effect as specified by the Effects API below. Meanwhile, the Generator will be suspended until the effect execution terminates. Upon receiving the result of the execution, the middleware calls next(result) on the Generator passing it the retrieved result as an argument. This process is repeated until the Generator terminates normally or by throwing some error.
If the execution results in an error (as specified by each Effect creator) then the throw(error) method of the Generator is called instead. If the Generator function defines a try/catch surrounding the current yield instruction, then the catch block will be invoked by the underlying Generator runtime. The runtime will also invoke any corresponding finally block.
In the case a Saga is cancelled (either manually or using the provided Effects), the middleware will invoke return() method of the Generator. This will cause the Generator to skip directly to the finally block.
Effect creators
Notes:
- Each function below returns a plain JavaScript object and does not perform any execution.
 - The execution is performed by the middleware during the Iteration process described above.
 - The middleware examines each Effect description and performs the appropriate action.
 
take(pattern)
Creates an Effect description that instructs the middleware to wait for a specified action on the Store.
The Generator is suspended until an action that matches pattern is dispatched.
The result of yield take(pattern) is an action object being dispatched.
pattern is interpreted using the following rules:
If
takeis called with no arguments or'*'all dispatched actions are matched (e.g.take()will match all actions)If it is a function, the action is matched if
pattern(action)is true (e.g.take(action => action.entities)will match all actions having a (truthy)entitiesfield.)Note: if the pattern function has
toStringdefined on it,action.typewill be tested againstpattern.toString()instead. This is useful if you're using an action creator library like redux-act or redux-actions.If it is a String, the action is matched if
action.type === pattern(e.g.take(INCREMENT_ASYNC))If it is an array, each item in the array is matched with aforementioned rules, so the mixed array of strings and function predicates is supported. The most common use case is an array of strings though, so that
action.typeis matched against all items in the array (e.g.take([INCREMENT, DECREMENT])and that would match either actions of typeINCREMENTorDECREMENT).
The middleware provides a special action END. If you dispatch the END action, then all Sagas blocked on a take Effect will be terminated regardless of the specified pattern. If the terminated Saga has still some forked tasks which are still running, it will wait for all the child tasks to terminate before terminating the Task.
takeMaybe(pattern)
Same as take(pattern) but does not automatically terminate the Saga on an END action. Instead all Sagas blocked on a take Effect will get the END object.
Notes
takeMaybe got its name from the FP analogy - it's like instead of having a return type of ACTION (with automatic handling) we can have a type of Maybe(ACTION) so we can handle both cases:
- case when there is a 
Just(ACTION)(we have an action) - the case of 
NOTHING(channel was closed*). i.e. we need some way to map overEND 
- internally all 
dispatched actions are going through thestdChannelwhich is getting closed whendispatch(END)happens 
take(channel)
Creates an Effect description that instructs the middleware to wait for a specified message from the provided Channel. If the channel is already closed, then the Generator will immediately terminate following the same process described above for take(pattern).
takeMaybe(channel)
Same as take(channel) but does not automatically terminate the Saga on an END action. Instead all Sagas blocked on a take Effect will get the END object. See more here
takeEvery(pattern, saga, ...args)
Spawns a saga on each action dispatched to the Store that matches pattern.
pattern: String | Array | Function- for more information see docs fortake(pattern)saga: Function- a Generator functionargs: Array<any>- arguments to be passed to the started task.takeEverywill add the incoming action to the argument list (i.e. the action will be the last argument provided tosaga)
Example
In the following example, we create a basic task fetchUser. We use takeEvery to start a new fetchUser task on each dispatched USER_REQUESTED action:
import { takeEvery } from `redux-saga/effects`
function* fetchUser(action) {
  ...
}
function* watchFetchUser() {
  yield takeEvery('USER_REQUESTED', fetchUser)
}
Notes
takeEvery is a high-level API built using take and fork. Here is how the helper could be implemented using the low-level Effects
const takeEvery = (patternOrChannel, saga, ...args) => fork(function*() {
  while (true) {
    const action = yield take(patternOrChannel)
    yield fork(saga, ...args.concat(action))
  }
})
takeEvery allows concurrent actions to be handled. In the example above, when a USER_REQUESTED
action is dispatched, a new fetchUser task is started even if a previous fetchUser is still pending
(for example, the user clicks on a Load User button 2 consecutive times at a rapid rate, the 2nd
click will dispatch a USER_REQUESTED action while the fetchUser fired on the first one hasn't yet terminated)
takeEvery doesn't handle out of order responses from tasks. There is no guarantee that the tasks will
terminate in the same order they were started. To handle out of order responses, you may consider takeLatest
below.
takeEvery(channel, saga, ...args)
You can also pass in a channel as argument and the behaviour is the same as takeEvery(pattern, saga, ...args).
takeLatest(pattern, saga, ...args)
Forks a saga on each action dispatched to the Store that matches pattern. And automatically cancels
any previous saga task started previously if it's still running.
Each time an action is dispatched to the store. And if this action matches pattern, takeLatest
starts a new saga task in the background. If a saga task was started previously (on the last action dispatched
before the actual action), and if this task is still running, the task will be cancelled.
pattern: String | Array | Function- for more information see docs fortake(pattern)saga: Function- a Generator functionargs: Array<any>- arguments to be passed to the started task.takeLatestwill add the incoming action to the argument list (i.e. the action will be the last argument provided tosaga)
Example
In the following example, we create a basic task fetchUser. We use takeLatest to
start a new fetchUser task on each dispatched USER_REQUESTED action. Since takeLatest
cancels any pending task started previously, we ensure that if a user triggers multiple consecutive
USER_REQUESTED actions rapidly, we'll only conclude with the latest action
import { takeLatest } from `redux-saga/effects`
function* fetchUser(action) {
  ...
}
function* watchLastFetchUser() {
  yield takeLatest('USER_REQUESTED', fetchUser)
}
Notes
takeLatest is a high-level API built using take and fork. Here is how the helper could be implemented using the low-level Effects
const takeLatest = (patternOrChannel, saga, ...args) => fork(function*() {
  let lastTask
  while (true) {
    const action = yield take(patternOrChannel)
    if (lastTask) {
      yield cancel(lastTask) // cancel is no-op if the task has already terminated
    }
    lastTask = yield fork(saga, ...args.concat(action))
  }
})
takeLatest(channel, saga, ...args)
You can also pass in a channel as argument and the behaviour is the same as takeLatest(pattern, saga, ...args).
takeLeading(pattern, saga, ...args)
Spawns a saga on each action dispatched to the Store that matches pattern.
After spawning a task once, it blocks until spawned saga completes and then starts to listen for a pattern again.
In short, takeLeading is listening for the actions when it doesn't run a saga.
pattern: String | Array | Function- for more information see docs fortake(pattern)saga: Function- a Generator functionargs: Array<any>- arguments to be passed to the started task.takeLeadingwill add the incoming action to the argument list (i.e. the action will be the last argument provided tosaga)
Example
In the following example, we create a basic task fetchUser. We use takeLeading to
start a new fetchUser task on each dispatched USER_REQUESTED action. Since takeLeading
ignores any new coming task after it's started, we ensure that if a user triggers multiple consecutive
USER_REQUESTED actions rapidly, we'll only keep on running with the leading action
import { takeLeading } from `redux-saga/effects`
function* fetchUser(action) {
  ...
}
function* watchLastFetchUser() {
  yield takeLeading('USER_REQUESTED', fetchUser)
}
Notes
takeLeading is a high-level API built using take and call. Here is how the helper could be implemented using the low-level Effects
const takeLeading = (patternOrChannel, saga, ...args) => fork(function*() {
  while (true) {
    const action = yield take(patternOrChannel);
    yield call(saga, ...args.concat(action));
  }
})
takeLeading(channel, saga, ...args)
You can also pass in a channel as argument and the behavior is the same as takeLeading(pattern, saga, ...args).
put(action)
Creates an Effect description that instructs the middleware to schedule the dispatching of an action to the store. This dispatch may not be immediate since other tasks might lie ahead in the saga task queue or still be in progress.
You can, however, expect the store to be updated in the current stack frame (i.e. by the next line of code after yield put(action)) unless you have other Redux middlewares with asynchronous flows that delay the propagation of the action.
Downstream errors (e.g. from the reducer) will be bubbled up.
action: Object- see Reduxdispatchdocumentation for complete info
putResolve(action)
Just like put but the effect is blocking (if promise is returned from dispatch it will wait for its resolution) and will bubble up errors from downstream.
action: Object- see Reduxdispatchdocumentation for complete info
put(channel, action)
Creates an Effect description that instructs the middleware to put an action into the provided channel.
channel: Channel- aChannelObject.action: Object- see Reduxdispatchdocumentation for complete info
This effect is blocking if the put is not buffered but immediately consumed by takers. If an error is thrown in any of these takers it will bubble back into the saga.
call(fn, ...args)
Creates an Effect description that instructs the middleware to call the function fn with args as arguments.
fn: Function- A Generator function, or normal function which either returns a Promise as result, or any other value.args: Array<any>- An array of values to be passed as arguments tofn
Notes
fn can be either a normal or a Generator function.
The middleware invokes the function and examines its result.
If the result is an Iterator object, the middleware will run that Generator function, just like it did with the startup Generators (passed to the middleware on startup). The parent Generator will be suspended until the child Generator terminates normally, in which case the parent Generator is resumed with the value returned by the child Generator. Or until the child aborts with some error, in which case an error will be thrown inside the parent Generator.
If fn is a normal function and returns a Promise, the middleware will suspend the Generator until the Promise is
settled. After the promise is resolved the Generator is resumed with the resolved value, or if the Promise
is rejected an error is thrown inside the Generator.
If the result is not an Iterator object nor a Promise, the middleware will immediately return that value back to the saga, so that it can resume its execution synchronously.
When an error is thrown inside the Generator, if it has a try/catch block surrounding the
current yield instruction, the control will be passed to the catch block. Otherwise,
the Generator aborts with the raised error, and if this Generator was called by another
Generator, the error will propagate to the calling Generator.
call([context, fn], ...args)
Same as call(fn, ...args) but supports passing a this context to fn. This is useful to
invoke object methods.
call([context, fnName], ...args)
Same as call([context, fn], ...args) but supports passing a fn as string. Useful for invoking object's methods, i.e. yield call([localStorage, 'getItem'], 'redux-saga')
call({context, fn}, ...args)
Same as call([context, fn], ...args) but supports passing context and fn as properties of an object, i.e. yield call({context: localStorage, fn: localStorage.getItem}, 'redux-saga'). fn can be a string or a function.
apply(context, fn, [args])
Alias for call([context, fn], ...args).
cps(fn, ...args)
Creates an Effect description that instructs the middleware to invoke fn as a Node style function.
fn: Function- a Node style function. i.e. a function which accepts in addition to its arguments, an additional callback to be invoked byfnwhen it terminates. The callback accepts two parameters, where the first parameter is used to report errors while the second is used to report successful resultsargs: Array<any>- an array to be passed as arguments forfn
Notes
The middleware will perform a call fn(...arg, cb). The cb is a callback passed by the middleware to
fn. If fn terminates normally, it must call cb(null, result) to notify the middleware
of a successful result. If fn encounters some error, then it must call cb(error) in order to
notify the middleware that an error has occurred.
The middleware remains suspended until fn terminates.
cps([context, fn], ...args)
Supports passing a this context to fn (object method invocation)
cps({context, fn}, ...args)
Same as cps([context, fn], ...args) but supports passing context and fn as properties of an object. fn can be a string or a function.
fork(fn, ...args)
Creates an Effect description that instructs the middleware to perform a non-blocking call on fn
Arguments
fn: Function- A Generator function, or normal function which returns a Promise as resultargs: Array<any>- An array of values to be passed as arguments tofn
returns a Task object.
Notes
fork, like call, can be used to invoke both normal and Generator functions. But, the calls are
non-blocking, the middleware doesn't suspend the Generator while waiting for the result of fn.
Instead as soon as fn is invoked, the Generator resumes immediately.
fork, alongside race, is a central Effect for managing concurrency between Sagas.
The result of yield fork(fn ...args) is a Task object.  An object with some useful
methods and properties.
All forked tasks are attached to their parents. When the parent terminates the execution of its own body of instructions, it will wait for all forked tasks to terminate before returning.
Error propagation
Errors from child tasks automatically bubble up to their parents. If any forked task raises an uncaught error, then the parent task will abort with the child Error, and the whole Parent's execution tree (i.e. forked tasks + the main task represented by the parent's body if it's still running) will be cancelled.
Cancellation of a forked Task will automatically cancel all forked tasks that are still executing. It'll also cancel the current Effect where the cancelled task was blocked (if any).
If a forked task fails synchronously (ie: fails immediately after its execution before performing any async operation), then no Task is returned, instead the parent will be aborted as soon as possible (since both parent and child execute in parallel, the parent will abort as soon as it takes notice of the child failure).
To create detached forks, use spawn instead.
fork([context, fn], ...args)
Supports invoking forked functions with a this context
fork({context, fn}, ...args)
Same as fork([context, fn], ...args) but supports passing context and fn as properties of an object. fn can be a string or a function.
spawn(fn, ...args)
Same as fork(fn, ...args) but creates a detached task. A detached task remains independent from its parent and acts like
a top-level task. The parent will not wait for detached tasks to terminate before returning and all events which may affect the
parent or the detached task are completely independents (error, cancellation).
spawn([context, fn], ...args)
Supports spawning functions with a this context
join(task)
Creates an Effect description that instructs the middleware to wait for the result of a previously forked task.
task: Task- A Task object returned by a previousfork
Notes
join will resolve to the same outcome of the joined task (success or error). If the joined
task is cancelled, the cancellation will also propagate to the Saga executing the join
effect. Similarly, any potential callers of those joiners will be cancelled as well.
join([...tasks])
Creates an Effect description that instructs the middleware to wait for the results of previously forked tasks.
tasks: Array<Task>- A Task is the object returned by a previousfork
Notes
It wraps the array of tasks in join effects, roughly becoming the equivalent of
yield tasks.map(t => join(t)).
cancel(task)
Creates an Effect description that instructs the middleware to cancel a previously forked task.
task: Task- A Task object returned by a previousfork
Notes
To cancel a running task, the middleware will invoke return on the underlying Generator
object. This will cancel the current Effect in the task and jump to the finally block (if defined).
Inside the finally block, you can execute any cleanup logic or dispatch some action to keep the
store in a consistent state (e.g. reset the state of a spinner to false when an ajax request
is cancelled). You can check inside the finally block if a Saga was cancelled by issuing
a yield cancelled().
Cancellation propagates downward to child sagas. When cancelling a task, the middleware will also
cancel the current Effect (where the task is currently blocked). If the current Effect
is a call to another Saga, it will be also cancelled. When cancelling a Saga, all attached
forks (sagas forked using yield fork()) will be cancelled. This means that cancellation
effectively affects the whole execution tree that belongs to the cancelled task.
cancel is a non-blocking Effect. i.e. the Saga executing it will resume immediately after
performing the cancellation.
For functions which return Promise results, you can plug your own cancellation logic
by attaching a [CANCEL] to the promise.
The following example shows how to attach cancellation logic to a Promise result:
import { CANCEL } from 'redux-saga'
import { fork, cancel } from 'redux-saga/effects'
function myApi() {
  const promise = myXhr(...)
  promise[CANCEL] = () => myXhr.abort()
  return promise
}
function* mySaga() {
  const task = yield fork(myApi)
  // ... later
  // will call promise[CANCEL] on the result of myApi
  yield cancel(task)
}
redux-saga will automatically cancel jqXHR objects using their abort method.
cancel([...tasks])
Creates an Effect description that instructs the middleware to cancel previously forked tasks.
tasks: Array<Task>- A Task is the object returned by a previousfork
Notes
It wraps the array of tasks in cancel effects, roughly becoming the equivalent of
yield tasks.map(t => cancel(t)).
cancel()
Creates an Effect description that instructs the middleware to cancel a task in which it has been yielded (self-cancellation).
It allows to reuse destructor-like logic inside a finally blocks for both outer (cancel(task)) and self (cancel()) cancellations.
Example
function* deleteRecord({ payload }) {
  try {
    const { confirm, deny } = yield call(prompt);
    if (confirm) {
      yield put(actions.deleteRecord.confirmed())
    }
    if (deny) {
      yield cancel()
    }
  } catch(e) {
    // handle failure
  } finally {
    if (yield cancelled()) {
      // shared cancellation logic
      yield put(actions.deleteRecord.cancel(payload))
    }
  }
}
select(selector, ...args)
Creates an effect that instructs the middleware to invoke the provided selector on the
current Store's state (i.e. returns the result of selector(getState(), ...args)).
selector: Function- a function(state, ...args) => args. It takes the current state and optionally some arguments and returns a slice of the current Store's stateargs: Array<any>- optional arguments to be passed to the selector in addition ofgetState.
If select is called without argument (i.e. yield select()) then the effect is resolved
with the entire state (the same result of a getState() call).
It's important to note that when an action is dispatched to the store, the middleware first forwards the action to the reducers and then notifies the Sagas. This means that when you query the Store's State, you get the State after the action has been applied. However, this behavior is only guaranteed if all subsequent middlewares call
next(action)synchronously. If any subsequent middleware callsnext(action)asynchronously (which is unusual but possible), then the sagas will get the state from before the action is applied. Therefore it is recommended to review the source of each subsequent middleware to ensure it callsnext(action)synchronously, or else ensure that redux-saga is the last middleware in the call chain.
Notes
Preferably, a Saga should be autonomous and should not depend on the Store's state. This makes it easy to modify the state implementation without affecting the Saga code. A saga should preferably depend only on its own internal control state when possible. But sometimes, one could find it more convenient for a Saga to query the state instead of maintaining the needed data by itself (for example, when a Saga duplicates the logic of invoking some reducer to compute a state that was already computed by the Store).
For example, suppose we have this state shape in our application:
state = {
  cart: {...}
}
We can create a selector, i.e. a function which knows how to extract the cart data from the State:
./selectors
export const getCart = state => state.cart
Then we can use that selector from inside a Saga using the select Effect:
./sagas.js
import { take, fork, select } from 'redux-saga/effects'
import { getCart } from './selectors'
function* checkout() {
  // query the state using the exported selector
  const cart = yield select(getCart)
  // ... call some API endpoint then dispatch a success/error action
}
export default function* rootSaga() {
  while (true) {
    yield take('CHECKOUT_REQUEST')
    yield fork(checkout)
  }
}
checkout can get the needed information directly by using select(getCart). The Saga is coupled only with the getCart selector. If we have many Sagas (or React Components) that needs to access the cart slice, they will all be coupled to the same function getCart. And if we now change the state shape, we need only to update getCart.
actionChannel(pattern, [buffer])
Creates an effect that instructs the middleware to queue the actions matching pattern using an event channel. Optionally, you can provide a buffer to control buffering of the queued actions.
pattern:- see API fortake(pattern)buffer: Buffer- a Buffer object
Example
The following code creates a channel to buffer all USER_REQUEST actions. Note that even the Saga may be blocked
on the call effect. All actions that come while it's blocked are automatically buffered. This causes the Saga
to execute the API calls one at a time
import { actionChannel, call } from 'redux-saga/effects'
import api from '...'
function* takeOneAtMost() {
  const chan = yield actionChannel('USER_REQUEST')
  while (true) {
    const {payload} = yield take(chan)
    yield call(api.getUser, payload)
  }
}
flush(channel)
Creates an effect that instructs the middleware to flush all buffered items from the channel. Flushed items are returned back to the saga, so they can be utilized if needed.
channel: Channel- aChannelObject.
Example
function* saga() {
  const chan = yield actionChannel('ACTION')
  try {
    while (true) {
      const action = yield take(chan)
      // ...
    }
  } finally {
    const actions = yield flush(chan)
    // ...
  }
}
cancelled()
Creates an effect that instructs the middleware to return whether this generator has been cancelled. Typically you use this Effect in a finally block to run Cancellation specific code
Example
function* saga() {
  try {
    // ...
  } finally {
    if (yield cancelled()) {
      // logic that should execute only on Cancellation
    }
    // logic that should execute in all situations (e.g. closing a channel)
  }
}
setContext(props)
Creates an effect that instructs the middleware to update its own context. This effect extends saga's context instead of replacing it.
getContext(prop)
Creates an effect that instructs the middleware to return a specific property of saga's context.
delay(ms, [val])
Returns an effect descriptor to block execution for ms milliseconds and return val value.
throttle(ms, pattern, saga, ...args)
Spawns a saga on an action dispatched to the Store that matches pattern. After spawning a task it's still accepting incoming actions into the underlying buffer, keeping at most 1 (the most recent one), but in the same time holding up with spawning new task for ms milliseconds (hence its name - throttle). Purpose of this is to ignore incoming actions for a given period of time while processing a task.
ms: Number- length of a time window in milliseconds during which actions will be ignored after the action starts processingpattern: String | Array | Function- for more information see docs fortake(pattern)saga: Function- a Generator functionargs: Array<any>- arguments to be passed to the started task.throttlewill add the incoming action to the argument list (i.e. the action will be the last argument provided tosaga)
Example
In the following example, we create a basic task fetchAutocomplete. We use throttle to
start a new fetchAutocomplete task on dispatched FETCH_AUTOCOMPLETE action. However since throttle ignores consecutive FETCH_AUTOCOMPLETE for some time, we ensure that user won't flood our server with requests.
import { call, put, throttle } from `redux-saga/effects`
function* fetchAutocomplete(action) {
  const autocompleteProposals = yield call(Api.fetchAutocomplete, action.text)
  yield put({type: 'FETCHED_AUTOCOMPLETE_PROPOSALS', proposals: autocompleteProposals})
}
function* throttleAutocomplete() {
  yield throttle(1000, 'FETCH_AUTOCOMPLETE', fetchAutocomplete)
}
Notes
throttle is a high-level API built using take, fork and actionChannel. Here is how the helper could be implemented using the low-level Effects
const throttle = (ms, pattern, task, ...args) => fork(function*() {
  const throttleChannel = yield actionChannel(pattern, buffers.sliding(1))
  while (true) {
    const action = yield take(throttleChannel)
    yield fork(task, ...args, action)
    yield delay(ms)
  }
})
throttle(ms, channel, saga, ...args)
You can also handle a channel as argument and the behaviour is the same as throttle(ms, pattern, saga, ..args)
debounce(ms, pattern, saga, ...args)
Spawns a saga on an action dispatched to the Store that matches pattern. Saga will be called after it stops taking pattern actions for ms milliseconds. Purpose of this is to prevent calling saga until the actions are settled off.
ms: Number- defines how many milliseconds should elapse since the last timepatternaction was fired to call thesagapattern: String | Array | Function- for more information see docs fortake(pattern)saga: Function- a Generator functionargs: Array<any>- arguments to be passed to the started task.debouncewill add the incoming action to the argument list (i.e. the action will be the last argument provided tosaga)
Example
In the following example, we create a basic task fetchAutocomplete. We use debounce to
delay calling fetchAutocomplete saga until we stop receive any FETCH_AUTOCOMPLETE events for at least 1000 ms.
import { call, put, debounce } from `redux-saga/effects`
function* fetchAutocomplete(action) {
  const autocompleteProposals = yield call(Api.fetchAutocomplete, action.text)
  yield put({type: 'FETCHED_AUTOCOMPLETE_PROPOSALS', proposals: autocompleteProposals})
}
function* debounceAutocomplete() {
  yield debounce(1000, 'FETCH_AUTOCOMPLETE', fetchAutocomplete)
}
Notes
debounce is a high-level API built using take, delay, race and fork. Here is how the helper could be implemented using the low-level Effects
const debounce = (ms, pattern, task, ...args) => fork(function*() {
  while (true) {
    let action = yield take(pattern)
    while (true) {
      const { debounced, latestAction } = yield race({
        debounced: delay(ms),
        latestAction: take(pattern)
      })
      if (debounced) {
        yield fork(task, ...args, action)
        break
      }
      action = latestAction
    }
  }
})
debounce(ms, channel, saga, ...args)
You can also handle a channel as argument and the behaviour is the same as debounce(ms, pattern, saga, ..args)
retry(maxTries, delay, fn, ...args)
Creates an Effect description that instructs the middleware to call the function fn with args as arguments.
In case of failure will try to make another call after delay milliseconds, if a number of attempts < maxTries.
maxTries: Number- maximum calls count.delay: Number- length of a time window in milliseconds betweenfncalls.fn: Function- A Generator function, or normal function which either returns a Promise as a result, or any other value.args: Array<any>- An array of values to be passed as arguments tofn
Example
In the following example, we create a basic task retrySaga. We use retry to try to fetch our API 3 times with 10 second interval. If request fails first time than retry will call request one more time while calls count less than 3.
import { put, retry } from 'redux-saga/effects'
import { request } from 'some-api';
function* retrySaga(data) {
  try {
    const SECOND = 1000
    const response = yield retry(3, 10 * SECOND, request, data)
    yield put({ type: 'REQUEST_SUCCESS', payload: response })
  } catch(error) {
    yield put({ type: 'REQUEST_FAIL', payload: { error } })
  }
}
Notes
retry is a high-level API built using delay and call. Here is how the helper could be implemented using the low-level Effects
Effect combinators
race(effects)
Creates an Effect description that instructs the middleware to run a Race between
multiple Effects (this is similar to how Promise.race([...]) behaves).
effects: Object - a dictionary Object of the form {label: effect, ...}
Example
The following example runs a race between two effects:
- A call to a function 
fetchUserswhich returns a Promise - A 
CANCEL_FETCHaction which may be eventually dispatched on the Store 
import { take, call, race } from `redux-saga/effects`
import fetchUsers from './path/to/fetchUsers'
function* fetchUsersSaga() {
  const { response, cancel } = yield race({
    response: call(fetchUsers),
    cancel: take(CANCEL_FETCH)
  })
}
If call(fetchUsers) resolves first, the result of race will be an object
with a single keyed object {response: result} where result is the resolved result of fetchUsers.
If call(fetchUsers) rejects first, race throws the rejection reason.
If an action of type CANCEL_FETCH is dispatched on the Store before fetchUsers completes, the result
will be a single keyed object {cancel: action}, where action is the dispatched action.
Notes
When resolving a race, the middleware automatically cancels all the losing Effects.
race([...effects]) (with Array)
The same as race(effects) but lets you pass in an array of effects.
Example
The following example runs a race between two effects:
- A call to a function 
fetchUserswhich returns a Promise - A 
CANCEL_FETCHaction which may be eventually dispatched on the Store 
import { take, call, race } from `redux-saga/effects`
import fetchUsers from './path/to/fetchUsers'
function* fetchUsersSaga() {
  const [response, cancel] = yield race([
    call(fetchUsers),
    take(CANCEL_FETCH)
  ])
}
If call(fetchUsers) resolves first, response will be an result of fetchUsers and cancel will be undefined.
If call(fetchUsers) rejects first, race throws the rejection reason.
If an action of type CANCEL_FETCH is dispatched on the Store before fetchUsers completes, response will be
undefined and cancel will be the dispatched action.
all([...effects]) - parallel effects
Creates an Effect description that instructs the middleware to run multiple Effects
in parallel and wait for all of them to complete. It's quite the corresponding API to standard Promise#all.
Example
The following example runs two blocking calls in parallel:
import { fetchCustomers, fetchProducts } from './path/to/api'
import { all, call } from `redux-saga/effects`
function* mySaga() {
  const [customers, products] = yield all([
    call(fetchCustomers),
    call(fetchProducts)
  ])
}
all(effects)
The same as all([...effects]) but lets you to pass in a dictionary object of effects with labels, just like race(effects)
effects: Object- a dictionary Object of the form {label: effect, ...}
Example
The following example runs two blocking calls in parallel:
import { fetchCustomers, fetchProducts } from './path/to/api'
import { all, call } from `redux-saga/effects`
function* mySaga() {
  const { customers, products } = yield all({
    customers: call(fetchCustomers),
    products: call(fetchProducts)
  })
}
Notes
When running Effects in parallel, the middleware suspends the Generator until one of the following occurs:
All the Effects completed with success: resumes the Generator with an array containing the results of all Effects.
One of the Effects was rejected before all the effects complete: throws the rejection error inside the Generator.
Interfaces
Task
The Task interface specifies the result of running a Saga using fork, middleware.run or runSaga.
| method | return value | 
|---|---|
| task.isRunning() | true if the task hasn't yet returned or thrown an error | 
| task.isCancelled() | true if the task has been cancelled | 
| task.result() | task return value. `undefined` if task is still running | 
| task.error() | task thrown error. `undefined` if task is still running | 
| task.toPromise() | a Promise which is either:
  | 
| task.cancel() | Cancels the task (If it is still running) | 
Channel
A channel is an object used to send and receive messages between tasks. Messages from senders are queued until an interested receiver request a message, and registered receiver is queued until a message is available.
Every channel has an underlying buffer which defines the buffering strategy (fixed size, dropping, sliding)
The Channel interface defines 3 methods: take, put and close
Channel.take(callback): used to register a taker. The take is resolved using the following rules
- If the channel has buffered messages, then 
callbackwill be invoked with the next message from the underlying buffer (usingbuffer.take()) - If the channel is closed and there are no buffered messages, then 
callbackis invoked withEND - Otherwise
callbackwill be queued until a message is put into the channel 
Channel.put(message): Used to put message on the buffer. The put will be handled using the following rules
- If the channel is closed, then the put will have no effect.
 - If there are pending takers, then invoke the oldest taker with the message.
 - Otherwise put the message on the underlying buffer
 
Channel.flush(callback): Used to extract all buffered messages from the channel. The flush is resolved using the following rules
- If the channel is closed and there are no buffered messages, then 
callbackis invoked withEND - Otherwise 
callbackis invoked with all buffered messages. 
Channel.close(): closes the channel which means no more puts will be allowed. All pending takers will be invoked with END.
Buffer
Used to implement the buffering strategy for a channel. The Buffer interface defines 3 methods: isEmpty, put and take
isEmpty(): returns true if there are no messages on the buffer. A channel calls this method whenever a new taker is registeredput(message): used to put new message in the buffer. Note the Buffer can choose to not store the message (e.g. a dropping buffer can drop any new message exceeding a given limit)take()used to retrieve any buffered message. Note the behavior of this method has to be consistent withisEmpty
SagaMonitor
Used by the middleware to dispatch monitoring events. Actually the middleware dispatches 6 events:
When a root saga is started (via
runSagaorsagaMiddleware.run) the middleware invokessagaMonitor.rootSagaStartedWhen an effect is triggered (via
yield someEffect) the middleware invokessagaMonitor.effectTriggeredIf the effect is resolved with success the middleware invokes
sagaMonitor.effectResolvedIf the effect is rejected with an error the middleware invokes
sagaMonitor.effectRejectedIf the effect is cancelled the middleware invokes
sagaMonitor.effectCancelledFinally, the middleware invokes
sagaMonitor.actionDispatchedwhen a Redux action is dispatched.
Below the signature for each method
sagaMonitor.rootSagaStarted(options): where options is an object with the following fieldseffectId: Number - Unique ID assigned to this root saga executionsaga: Function - The generator function that starts to runargs: Array - The arguments passed to the generator function
effectTriggered(options)effectId: Number - Unique ID assigned to the yielded effectparentEffectId: Number - ID of the parent Effect. In the case of araceorparalleleffect, all effects yielded inside will have the direct race/parallel effect as a parent. In case of a top-level effect, the parent will be the containing Sagalabel: String - In case of arace/alleffect, all child effects will be assigned as label the corresponding keys of the object passed torace/alleffect: Object - the yielded effect itself
effectResolved(effectId, result)effectId: Number - The ID of the yielded effectresult: any - The result of the successful resolution of the effect. In case offorkorspawneffects, the result will be aTaskobject.
effectRejected(effectId, error)effectId: Number - The ID of the yielded effecterror: any - Error raised with the rejection of the effect
effectCancelled(effectId)effectId: Number - The ID of the yielded effect
actionDispatched(action)action: Object - The dispatched Redux action. If the action was dispatched by a Saga then the action will have a propertySAGA_ACTIONset to true (SAGA_ACTIONcan be imported from@redux-saga/symbols).
External API
runSaga(options, saga, ...args)
Allows starting sagas outside the Redux middleware environment. Useful if you want to connect a Saga to external input/output, other than store actions.
runSaga returns a Task object. Just like the one returned from a fork effect.
options: Object- currently supported options are:channel- see docs forchannel(preferably you should usestdChannelhere)dispatch(output): Function- used to fulfillputeffects.output: any- argument provided by the Saga to theputEffect (see Notes below).
getState(): Function- used to fulfillselectandgetStateeffectssagaMonitor: SagaMonitor - see docs forcreateSagaMiddleware(options)onError: Function- see docs forcreateSagaMiddleware(options)context: {} - see docs forcreateSagaMiddleware(options)effectMiddlewares: Function[] - see docs forcreateSagaMiddleware(options)
saga: Function- a Generator functionargs: Array<any>- arguments to be provided tosaga
Notes
The {channel, dispatch} is used to fulfill take and put Effects. This defines the Input/Output
interface of the Saga.
channel is used to fulfill take(PATTERN) effects. Every time something gets put on the channel it's
notifying all pending internal listeners. If the Saga is blocked on a take effect, and
if the take pattern matches the currently incoming input, the Saga is resumed with that input.
dispatch is used to fulfill put effects. Each time the Saga emits a yield put(output), dispatch
is invoked with output.
An example how to use this API may be found here.
Utils
channel([buffer])
A factory method that can be used to create Channels. You can optionally pass it a buffer to control how the channel buffers the messages.
By default, if no buffer is provided, the channel will queue incoming messages up to 10 until interested takers are registered. The default buffering will deliver message using a FIFO strategy: a new taker will be delivered the oldest message in the buffer.
eventChannel(subscribe, [buffer])
Creates channel that will subscribe to an event source using the subscribe method. Incoming events from the event source will be queued in the channel until interested takers are registered.
subscribe: Functionused to subscribe to the underlying event source. The function must return an unsubscribe function to terminate the subscription.buffer: Bufferoptional Buffer object to buffer messages on this channel. If not provided, messages will not be buffered on this channel.
To notify the channel that the event source has terminated, you can notify the provided subscriber with an END
Example
In the following example we create an event channel that will subscribe to a setInterval
const countdown = (secs) => {
  return eventChannel(emitter => {
      const iv = setInterval(() => {
        console.log('countdown', secs)
        secs -= 1
        if (secs > 0) {
          emitter(secs)
        } else {
          emitter(END)
          clearInterval(iv)
          console.log('countdown terminated')
        }
      }, 1000);
      return () => {
        clearInterval(iv)
        console.log('countdown cancelled')
      }
    }
  )
}
buffers
Provides some common buffers
buffers.none(): no buffering, new messages will be lost if there are no pending takersbuffers.fixed(limit): new messages will be buffered up tolimit. Overflow will raise an Error. Omitting alimitvalue will result in a limit of 10.buffers.expanding(initialSize): likefixedbut Overflow will cause the buffer to expand dynamically.buffers.dropping(limit): same asfixedbut Overflow will silently drop the messages.buffers.sliding(limit): same asfixedbut Overflow will insert the new message at the end and drop the oldest message in the buffer.
cloneableGenerator(generatorFunc)
Takes a generator function (function*) and returns a generator function. All generators instanciated from this function will be cloneable. For testing purpose only.
Example
This is useful when you want to test a different branch of a saga without having to replay the actions that lead to it.
import { cloneableGenerator } from '@redux-saga/testing-utils';
function* oddOrEven() {
  // some stuff are done here
  yield 1;
  yield 2;
  yield 3;
  const userInput = yield 'enter a number';
  if (userInput % 2 === 0) {
    yield 'even';
  } else {
    yield 'odd'
  }
}
test('my oddOrEven saga', assert => {
  const data = {};
  data.gen = cloneableGenerator(oddOrEven)();
  assert.equal(
    data.gen.next().value,
    1,
    'it should yield 1'
  );
  assert.equal(
    data.gen.next().value,
    2,
    'it should yield 2'
  );
  assert.equal(
    data.gen.next().value,
    3,
    'it should yield 3'
  );
  assert.equal(
    data.gen.next().value,
    'enter a number',
    'it should ask for a number'
  );
  assert.test('even number is given', a => {
    // we make a clone of the generator before giving the number;
    data.clone = data.gen.clone();
    a.equal(
      data.gen.next(2).value,
      'even',
      'it should yield "even"'
    );
    a.equal(
      data.gen.next().done,
      true,
      'it should be done'
    );
    a.end();
  });
  assert.test('odd number is given', a => {
    a.equal(
      data.clone.next(1).value,
      'odd',
      'it should yield "odd"'
    );
    a.equal(
      data.clone.next().done,
      true,
      'it should be done'
    );
    a.end();
  });
  assert.end();
});
createMockTask()
Returns an object that mocks a task. For testing purposes only. See Task Cancellation docs for more information. )
Cheatsheets
Blocking / Non-blocking
| Name | Blocking | 
|---|---|
| takeEvery | No | 
| takeLatest | No | 
| takeLeading | No | 
| throttle | No | 
| debounce | No | 
| retry | Yes | 
| take | Yes | 
| take(channel) | Sometimes (see API reference) | 
| takeMaybe | Yes | 
| put | No | 
| putResolve | Yes | 
| put(channel, action) | No | 
| call | Yes | 
| apply | Yes | 
| cps | Yes | 
| fork | No | 
| spawn | No | 
| join | Yes | 
| cancel | No | 
| select | No | 
| actionChannel | No | 
| flush | Yes | 
| cancelled | Yes | 
| race | Yes | 
| delay | Yes | 
| all | Blocks if there is a blocking effect in the array or object |